This project is an exploration of fantasy character archetypes as seen in MOBA games (Dota2, LoL, HoTS).
 
This was a collaboration with Alexander Polovov, who took care of most of the sculpting and retopology, and about half of the texturing.
 
 
 
MOBA CHARACTERS PROJECT
I took care of character design, additional sculpting, modeling and texturing, as well as final lighting and rendering.
 
These characters were then imported and setup for both Unity and Unreal, and sold on the respective marketplaces.